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# BGEye Suit Editor v1.15
# Copyright  2006 Keith Gordon - All Rights Reserved
# http://optionalreaction.com/software/bgeye

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# szSuitInternetSiteX - This parameter defines the URL displayed in the 'Suit Chooser' window. They are intended to credit anyone associated with the suit.
szSuitInternetSite1
HTTP://OPTIONALREACTION.COM
szSuitInternetSite2
HTTP://OPTIONALREACTION.COM/SOFTWARE/BGEYE

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# szBG - This identifies the image that will be rendered as the background of the wallpaper. All the usual image types are supported (.BMP, .GIF, .PNG, .TIF etc etc), as is the case for all image loading parameters. Any transparency is ignored.
szBG
..\NOTHING.BMP
# szBar - This identifies the image to be used for the foreground of the element bar(s). If the '.DDS' image format is used, the alpha transparency is also used; if any other format is used, and bTextureAlphizing is enabled, black(0) is set as transparent programmatically. If the bar images are not loadable, BGEye will render nothing at all.
szBar
..\NOTHING.BMP
# szBarBG - This identifies the image to be used for the background of the element bar(s). If the '.DDS' image format is used, the alpha transparency is also used; if any other format is used, and bTextureAlphizing is enabled, black(0) is set as transparent programmatically. If the bar images are not loadable, BGEye will render nothing at all.
szBarBG
..\NOTHING.BMP
# szIconXXX - This identifies the icon image to be used for all array elements of this type. If the '.DDS' image format is used, the alpha transparency is also used; if any other format is used, and bTextureAlphizing is enabled, black(0) is set as transparent programmatically. If the icon image is not available for any particular element type, all elements of that type are not rendered (except the Date&Time element, that is always rendered regardless).
szIconUserName
..\NOTHING.BMP
szIconDate
..\NOTHING.BMP
szIconComputerName
..\NOTHING.BMP
szIconUptime
..\NOTHING.BMP
szIconCPU
..\NOTHING.BMP
szIconGFX
..\NOTHING.BMP
szIconAudio
..\NOTHING.BMP
szIconNetwork
..\NOTHING.BMP
szIconUSB
..\NOTHING.BMP
szIconProcesses
..\NOTHING.BMP
szIconRAM
..\NOTHING.BMP
szIconLocalDrive
..\NOTHING.BMP
szIconRemoteDrive
..\NOTHING.BMP

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# fX/fY - These parameters define the screen location of the centre of the bar of the first element in the array of elements (Fractional screen size).
fX
1.000000
fY
1.000000
# fXDelta/fYDelta - These parameters define the spacing between the elements in the array of elements (Fractional screen size).
fXDelta
0.000000
fYDelta
-0.020000
# fRotation - This parameter defines the rotation of the elements in the array of elements (radians).
fRotation
0.000000
# fMasterScale - This parameter defines the extent to which all relevent variables are multiplied.
fMasterScale
10.000000
# fScalePadding/fScalePaddingLeft/fScalePaddingRight/fScalePaddingTop/fScalePaddingBottom - These parameters defines the border inside the wallpaper into which all elements are fit (Fractional screen size).
fScalePadding
1.000000
fScalePaddingLeft
0.300000
fScalePaddingRight
0.010000
fScalePaddingTop
0.010000
fScalePaddingBottom
0.010000
# fBarWidth/fBarHeight - These parameters define the size of the element bars.
fBarWidth
0.000000
fBarHeight
0.020000

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# szFontName - The usual name of the font. If the font is not found, a close match will be used.
szFontName
ARIAL
# bFontBold - Enable/disable emboldening of the font.
bFontBold
0
# bFontItalic - Enable/disable itialicizing of the font.
bFontItalic
0
# cFontOutlineWidth - Defines the width of the outline of the rendered text (This function can have a dramatic affect on performance when large numbers are used).
cFontOutlineWidth
2

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# szBGOverlayRandomIconX - These identifies the image to be used for a BGOverlayIcon(s). If the '.DDS' image format is used, the alpha transparency is also used; if any other format is used, and bTextureAlphizing is enabled, black(0) is set as transparent programmatically.
szBGOverlayRandomIcon1
SZBGOVERLAYRANDOMICON1
szBGOverlayRandomIcon2
SZBGOVERLAYRANDOMICON2
szBGOverlayRandomIcon3
SZBGOVERLAYRANDOMICON3
# lBGOverlayRandomIconCount - The number of BGOverlayIcon(s) (200 maximum).
lBGOverlayRandomIconCount
0
# fBGOverlayRandomIconMinSize - The minimum size of any single BGOverlayIcon. The value either refers to actual pixels or a fraction of the screen dimension.
fBGOverlayRandomIconMinSize
0.000000
# fBGOverlayRandomIconMaxSize - The maximum size of any single BGOverlayIcon. The value either refers to actual pixels or a fraction of the screen dimension.
fBGOverlayRandomIconMaxSize
0.000000
# bBGOverlayRandomIconSizesRelative - Enable/disable the scaling of the icon size to match a assumed 1024x768 screen resolution.
bBGOverlayRandomIconSizesRelative
0
# fBGOverlayRandomIconRotationAperture - The number or radians any single BGOverlayIcon may be rotated (in either direction).
fBGOverlayRandomIconRotationAperture
0.000000
# bBGOverlayRandomIconRotate - Enable/disable BGOverlayIcon rotation.
bBGOverlayRandomIconRotate
0
# bBGOverlayRandomIconRandomizeEveryUpdate - Enable/Disable the BGOverlayIcon(s) size, position and rotation with every render.
bBGOverlayRandomIconRandomizeEveryUpdate
0
# bBGOverlayRandomIconExclude - Enable/disable BGOverlayIcon mutual exclusion (that is, allow/disallow icon overlap).
bBGOverlayRandomIconExclude
0
# bBGOverlayRandomIconConstrainToIconSize - Enable/disable the possiblity of any part of a BGOverlayIcon falling outside of the screen dimension(s). If the icon is larger than the smallest screen dimension, the icon will not be constrained.
bBGOverlayRandomIconConstrainToIconSize
0
# bBGOverlayRandomIconConstrainToPadding - Enable/disable the possiblity of any part of a BGOverlayIcon falling outside of the possible element render area.
bBGOverlayRandomIconConstrainToPadding
0
# BGOverlayRandomIconExcludeFromArrayArea - Enable/disable the exclusion of the icon(s) from the element array area.
bBGOverlayRandomIconExcludeFromArrayArea
0

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# bAutoBarWidth - This parameter enables or disables constrination of the bar width(s) to the width of the largest element text.
bAutoBarWidth
1
# bAllCentered - Enable/disable the centering of the element foreground bar and the element texts.
bAllCentered
0
# bAllCentered - Enable/disable the centering of the element foreground bar and the element texts.
bAllCentered
0
# bAllRight - Enable/disable the right-aligning of the element foreground bar and the element texts.
bAllRight
1
# bIconLeft - Enable/disable the left-side of the element icon.
bIconLeft
0
# bIconRight - Enable/disable the right-side of the element icon.
bIconRight
0
# bIconRight - Enable/disable the right-side of the element icon.
bIconRight
0
# bIconRightMirror - Enable/disable the right-side of the element icon mirroring.
bIconRightMirror
0
# bEnableTextureAlphizing - Enable/disable texture alphizing function ( 0 = transparent ).
bEnableTextureAlphizing
0
# bPreScaleBarHeightWithMasterScale - Multiplies fBarHeight by fMasterScale prior to the usual scaling and aligning the elements to the defined area. This parameter is useful for Suits that require a bar height that is always large.
bPreScaleBarHeightWithMasterScale
0
# bBGMaintainAspectRatio - When set to true, the BG imae will *not* be stretched to fit the entire screen area.
bBGMaintainAspectRatio
0


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# szRAMName/bszRAMName/bszRAMSize/bszRAMRatio - These parameters define the RAM element behaviour.
szRAMName
RAM
bszRAMName
0
bszRAMSize
1
bszRAMRatio
1
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# bszDriveLetter/bszDriveName/bszDriveSize/bszDriveSystem/bszDriveRatio/bszDriveLocation - These parameters define the drive element behaviour.
bszDriveLetter
1
bszDriveLocation
1
bszDriveName
1
bszDriveRatio
1
bszDriveSize
1
bszDriveSystem
1

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# Colors - These define the colors and alpha values by which the specified image colors and alpha values are multiplied.
cIconColourAlpha
255
cIconColourRed
176
cIconColourGreen
196
cIconColourBlue
221

cBarBGColourAlpha
0
cBarBGColourRed
0
cBarBGColourGreen
0
cBarBGColourBlue
0

cBarColourAlpha
0
cBarColourRed
0
cBarColourGreen
0
cBarColourBlue
0

cTextBGColourAlpha
55
cTextBGColourRed
176
cTextBGColourGreen
196
cTextBGColourBlue
221

cTextColourAlpha
255
cTextColourRed
176
cTextColourGreen
196
cTextColourBlue
221

cBGOverlayRandomIconColourAlpha
0
cBGOverlayRandomIconColourRed
0
cBGOverlayRandomIconColourGreen
0
cBGOverlayRandomIconColourBlue
0

# bMultBarAlphaWithRatio - Multiplies individual bar alpha values with the ratio of that element ratio. Enabling this parameter will result in bars with higher ratios being more opaque.
bMultBarAlphaWithRatio
0

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# EOF